11 November, 2009

Healing Faction Champions in ToC


Faction champions is a PVP Arena-styled encounter. The fight consists of beating a NPC team from your opposite faction. In 25 man you will face 10 players, In 10 man you will face 6. Yes, All at once. These players will be a random assortment of race and classes, each with abilities natural to their class. For Example, Rogues have shadow step, Warlocks have Hellfire. Too see the full list of champions you may face, and the abilities they use, Check out the table found here. To defeat this arena-like team, your raid will be using lots of CC and will be single targeting mobs to kill.

Where will the Boss be?
The champions will jump down from the rafters, from your opposite factions benches (See the Horde and Alliance banners?). Usually on the pull all your CC will land around this area, Then as your raid starts picking off random mobs you will progress around the room in a unorganised fashion. Since knowing where all these champions are going to be is impossible, be sure to zoom all the way out to make sure you're a safe distance from them.

If you have not altered your camera view distance now is a very good time. Type this into your console, and it will allow you to zoom out much further then the Default UI allows.

/console cameraDistanceMax 50

Where should I stand?
Again, as there is no defined place for all the champions to be, You are going to have to pay close attention to whats going on around you in order to keep safe. I have found hanging out in my guild's frost trap is good insurance so if I get targeted by a mob, I can get away quick enough while kiting them through.

What should I look out for?
Being Targeted - Do you have a way to see who is targeting you? If you are being targeted you need to react fast, cause as a squishy tree, you may not be the best tank :( If you see a melee coming for you pop your Barkskin and Natures Grasp, and then run! dump a Rej and few LB's on yourself so if it catches up, you can SM yourself fast to stay alive. If it's a Castor on your tail and it's 1. not being locked down by someone else, or 2. Not being selected to kill just yet, Then get out your Cyclone for afew seconds of peace. You can re-cyclone the same mob 3 times but due to diminishing returns (Yay PVP!) The mob will be Immune to that type of CC for 15 seconds after the 3rd cast.

Squishy Friends being Targeted - If it's a Castor in your raid that's being targeted by a mob, Pop a Rej on them for the SM backup, then spam nourish until they are safely away. Feeling like helping out abit more in the Arena aspect? If it's melee that's attacking them root them in place, if's it's a Castor, Cyclone them.

Dispells - Alot of the Faction Champs will rain debuffs on your crew, which you will need to keep ontop of. Do NOT neglect your Decursive/Grid for this encounter.

Random Acts of Doom - This is another "Watch your feet" tip. Some melee with do whirlwind, which we know hurts. ALOT. If you get the warlock he will Hellire every so often, so get away from him! This is a fast paced and "messy" feeling fight so your quick, zippy Nourish, Rej and WG HoT's will most likely be your top spells to use.

Any Healing Assignments?
We do not use healing assignments as such, but we do get some healers to focus more on healing, and others focusing more on dispelling for this encounter. Healers will just want to stay spread out, keeping in range of as many raid members as possible.

A very fun fight, Goodluck!

Spex <3

WOW Slang Dictionary

CC - Crowd Control
Rej - Rejevenate
WG - Wild growth
SM - Swiftmend

Healing Lord Jaraxxus in ToC


Lord Jaraxxus is the second boss in the Trial of the Crusader raid instance and starts off with him destroying a innocent little gnome. This encounter is heavy healing with lots of raid damage going on. As a druid you should be in your element as you work those hots throughout the raid.

Where will the boss be?

Lord Jaxx will be picked up in the very center of the room by your MT. Your OT will be picking up other adds around the room though, in the approx. location that they spawn.


Where should I stand?
All ranged should organize themselves into groups of 2 or 3 around the room in a large circle, making sure all raid members have access to heals. Due to this spreading out, some healers may be out of range of raid members during the encounter, so when you have been assigned a group and a spot around the circle, take special note of who is in your group, and the groups on either side of you. It is going to be your responsibility to keep them alive.


What should I look out for?
Fel Lightning
- The reason why you will all be split into little groups is due to this. Jaxx will target a random ranged member and hit them with this lightning, which will then chain to anyone within 10 yards. Use Rej's, LB's or your WG to mop up the groups that take this damage and, throughout the encounter, as you dodge adds and flames, be sure to always move back to your original position to avoid a mass chain lightning effect.


Legion Flame - A debuff that will target random ranged or melee targets. It will tick for large amounts of damage and leave a aoe effect on the ground, causing addition pain for anyone willing to sticka round in one. If someone has the debuff they will need some good strong heals. A regrowth and a Rej or LB stacks is a good starter, and keep an eye on them incase they need a Nourish or two. If YOU get the debuff you need to turn around and run towards the wall behind you, leaving the trail of doom safe away from your friends. As you are running be sure to give yourself some LB's and a Rej, as you are going to run OOR of healers around you.

Incinerate Flesh - A ticking timebomb that does raidwide damage to a random target. The way to get rid of it is to simply heal the debuff off. If a raid member gets this you need to get heals on them right away. It will be all overhealing but do not stop until the buff wears off. 10 man raids will need to heal it's targets Approx. 30k to get it off, and 60k in 25 man raids. Nourish is your friend here as it will give you the large fast heals you need, no time for HoT's. If YOU get this debuff, It is probably a good idea to call it out, and make sure you are in range of as many other healers as possible, so they can help you get rid of it.

Nether Portal - These portals will appear during the fight and will spawn a Mistress of Pain. She will target a random player every so often, tossing them in the air and inflicting damage equal to 1/2 their max HP. Be ready to top up her victims with a Nourish or Rej+SM combo.

Fel Volcano - These get summoned by Lord Jaxx and do AOE effect damage to anyone standing within 10 yards. Be sure to dodge these if one spawns near you, And use your WG's for any groups that get hit. These volcanos will also spawn fel inferno's, dealing more damage to your OT.

Any Healing assignments?

In a 25 man raid we will assign 2 healers on each tank and the remaining 1 or 2 on raid healing. My guild do not assign Legion Flame or Incinerate Flesh healers as range can sometimes be an issue with this fight. If you are in range of these targets, do your bit and help out.

Goodluck and have fun!

Spex <3

Wow Slang Dictionary


WG - Wild Growth
Rej - Rejevenate
SM - Swiftmend
LB - Lifebloom
MT - Main tank
OT - Off tank
HoT - Heal/s over Time
OOR - Out Of Range
AOE - Area of Effect

09 November, 2009

Healing Northrend Beasts in ToC


Just a heads up, I know that most of us have completed ToC so this may come as a little information a little too late. However, I've recently had a bucketload of people hitting 80 on their tree alts, and since "noone does naxx or ulduar anymore" (Excuses!!~) This seems to be the first raid they go to play in. These guides will come out, one each day, for the 5 bosses in ToC and will cover both 10 and 25 man aspects, but NOT any hardmode ones.

Northrend Beasts have three phases, or rather, three different bosses, one after another. As each boss dies, the next one will enter the arena so you will not get much of a breath between them.

Phase 1 - Gormok

Where will the boss be? My guild usually tanks Gormok right in the very center of the room, However other guilds will sometimes tank him at the door he enters from, So be sure to ask your tank where he plans on standing so you don't start the fight OOR.

Where should I stand? All ranged players will be spread out in a semicircle around Gormok, So make sure you are in range of your raid, and not clumped together.

What should I look out for?
Staggering Stomp - This will inflict damage on all the melee, and if you are casting when this goes off it will lock your heals for around 8 seconds. Use the DBM warning as a tip to throw afew LB's or Rej's on your melee, So you are not casting, and save your WG's for the melee after his spell goes off, to mop up damage.

Impale ticks on the tanks - The tanks will be playing hot potato with the boss, The first one tanking till a certain number of impale stacks are on him, then the other tank will take over while the first ones stacks wears off (or gets a BoP, etc). You MUST remember to keep the heals on Both tanks during this phase, due to this Impale! This is especially important when gormok goes down, the boss may be dead but your tank/s are still going to be taking damage. No rest for us!

Snobolds - These annoying things will jump on random targets throughout the phase, and prevent you from casting any spells. The snobolds don't do much damage so give their targets a regrowth and rej and they will be ok. If YOU get a snobold, you must run to join the melee, as they will be in charge of getting it off you. Let people know you have a snobold on you so the other healers can cover for you while you are temporarily locked down.

Fire Bombs - These will be thrown onto random ranged targets and will deal alot of damage to anyone sticking around in their AOE effect on the ground. Make sure you keep away from these fires and get ready to Nourish or Rej+SM it's targets, they will need fast healing.

Phase 2 - Acidmaw and Dreadscale

Where will the boss be? Acidmaw will enter from the left side and will be tanked where he is, Dreadscale however, enters from the right and will slowly be kited around the room, as he leaves a gas cloud behind him ever so often

Where should I stand? Ranged will usually stand in the middle of the room, allowing the tanks to face their worms towards the walls. Both worms do a high damage ability to anyone infront of them so always check to make sure you're not one of them! Ranged will also need to stay spread out as much as possible so at the start of this phase, do a /range 11 and keep that distance away from your friends!

What should I look out for?
Gas cloud - Dreadscale will leave a gas cloud every so often so keep out of it as it does damage. When he first places it the melee will need additional healing as they get out of it. These clouds will slowly fade as the fight continues.

Burning Bile - Spat out from Dreadscale, (the worm being kited) This will coat the target and any ones near him (remember to spread out!) With a Burning Bile. Targets of this will need a nice amount of heals, Afew Nourishes and Regrowths while the Bile is on them. If YOU have a Bile, you need to check around the raid for anyone with a Toxin (they will be green). Standing next to someone with a toxin will remove it from them, standing next to ANYONE will deal damage. The bile will eventually drop off.

Paralytic Toxin - Spat from Acidmaw, this will coat the target, and any ones near him, with a Toxin. Targets of this will again need additional healing, and this toxin needs to come off VERY FAST as it will also plant a stacking debuff and slowly lock out movement and spells. If YOU have a toxin get to a Burning Bile target FAST, and call out that you have it also, so they can head over to you also. As a tree the Burning Bile will be the only way to remove a Toxin on you.

1 worm down - When one of the worms die, The other will become enraged so the tank on this worm will need massive healing. The other tanks healers will need to switch to help keep him alive.

Phase 3 - Icehowl

Where will the boss be? Icehowl will usually just get tanked where he comes in at the door. he flings people about abit so he will most likely never be in the same place.

Where should I stand? As with the other 2 phases, ranged needs to stay spread out, in a semicircle around him.

What should I look out for?
Artic Breath - Icehowl will choose a random target and do a cone effect, freezing anyone in front of him, and inflicting damage. If you are not frozen get heals on those effected fast. WG and rej's work well. You cannot do much if you are frozen so make sure the healers are not all clamped together so they can cover for frozen ones.

Massive crash - Icehowl will randomly jump into the middle of the room, then send the raid flying ino the walls of the coliseum. This does damage to every raid member and stuns everyone for approx. 5 secs. Use all the time you can in Phase 3 to pre-hot people for when this happens and when you see him jump into the middle of the room, use your WG to mop up damage while the raid is stunned. Now icehowl is going to choose a random target and at the end of the 5 seconds, he is going to charge at them. if you, or anyone near you, is targeted, you need to move out of his path so he will hit the wall, and not any raid members. You will get a movement increase buff for afew seconds to help out, but if he hits someone he will enrage which may result in a wipe.

Whirl - He will random spin around while being tanked and will deal a small amount of damage to melee range. use your rej, LB or WG to mop up that damage.

Any healing assingments?
In a 25 man raid, assign 2 healers on each tank then 1 or 2 on raid healing for phase 1 and 2. On phase 3 It will be more FFA as healers being frozen may result in neglected assingments.

Goodluck trees!

Spex <3

WoW slang Dictionary

Rej - Rejevenate
WG - Wild Growth
SM - Swiftmend
LB - Lifebloom
BoP - Bless of Protection (Pally Spell)
BDM - Deadly Boss Mods (wow addon)
OOR - Out Of Range
FFA - Free for all

07 November, 2009

Everyone is asleep.. Now what?



So it's been a long night raiding, no plans to go out with friends and no reason to get up before lunchtime tomoro. Most of your guild has gone to bed and so the few that are on are all sitting In dalaran, bowing to panda's and waiting 10 mins for the stupid squirrel to spawn so KT can freeze it again /yawn. Another night on wow.

Today I decided to Jazz things up abit so I made a game. Please be aware that at the time of the game, it was 3am...

SO first, grab some guildies that are as bored as you and, with afew stacks of alcohol in your bags, meet up on the ledge of the Violet Citadel steps. Might be abit tricky to get up there, jumping at an angle down the steps works well.

Now we are all in position, it's race time! At this point everyone is to drink till they are "Completly Smashed"


Now the plan is to run around the back of the violet citadel, staying on the ledge. you can mount sprint, blink etc but you gotta stay on that ledge! And if your alcohol drops back to drunk, remember to have another drink!

So ready.. Set.. GO!!


If you fall one way, you will hit the path and be disqualified, or you can run to the start, hop back up and start again.


If you fall the other way, you might fall out of Dalaran and may die, or you may hit the little ledge below, so you can still mount back up and rejoin.


..Told you it had been a long day..

Anyone else get crazy "I'm bored" ideas? Please post :D

So enough games. After our stupidity and afew deaths, we went sightseeing, and I never noticed how pretty blizzard made our sky! heres some postcard-worthy shots.




Spex <3